WORK IN PROGRESS...  - Dextra (GM)

The FractureEdit

Once, a millenia ago, the land of Evanwyn was a unified Kingdom, powerful and wealthy. The Last King, in his dying years, could not decide his heir between his triplet sons and established that they should rule as a Triumverate. But when their father died, the brother's began to fight. Each thought he could rule best alone. War broke out between them. It wasn't until the death of their beloved mother as she tried to arrange a peace talk, that the fighting ceased. Each of the Three Princes settled their own capital, founding the three human kingdoms of Evanwyn, but each brother also blamed the other for her death. Generations of war and strife have compounded the problems and strained relations of the kingdoms. True peace hasn't been found in Evanwyn since. Though some say, one day, they shall all be united again.


The last dragon was sighted over 300 years ago. Dragons had been scarce for at least a elven generation, and thus even most of the longer lived races don't remember them well. Some believe they were hunted to extinction by the Three Princes of Evanwyn. Others that they left to the sun lands beyond the sea, never to return. 

The GlimmerhornEdit

The Glimmerhorn Forest is named such after one particular beast of incredible power. Even the most soulless denizens of the forests know better than to cross the path of the Glimmerhorn. Sages of all races say it is a giant, four legged, hoofed monster with a single, spiraled horn protruding from its skull. However descriptions change, elves and humans have tales as varied as the individuals in their civilizations, but all agree that to see a Glimmerhorn is certain death or insanity – for the only witnesses to survive a Glimmerhorn returned to their towns babbling madmen, never to recover their sanity.


As in most fantasy settings, the fae native to Evanwyn are an incredibly diverse and difficult to categorize lot. From Dryads and sprites, to sidhe and satyrs, fae (or fey) are usually humanoid, have supernatural abilities, and are deeply connected to nature. Most are neutral creatures who avoid contact with mortals, others are helpful and kind, or mischievous, cruel, and, usually when corrupted, beings of horrifying evil. The tales of fae are as plentiful as the old wives that tell them. For most children growing up in the heart of civilization and bustling towns, fae are little more than exciting bedtime stories cautionary tales. For those nearer the black woods of the Glimmerhorn, or other magic riddled sites, they are often all too real.